Need to convert a SVG image to PNG format programmatically? With Aspose.Words for C++ any developer can easily transform SVG to PNG with just a few lines of C++ code.
Modern image-processing C++ API creates PNG from SVG pictures with high speed. Test the quality of SVG to PNG image conversion right in a browser. Powerful C++ library allows converting SVG pictures to many popular image formats.
The following example demonstrates how to convert SVG to PNG in C++.
Follow the easy steps to turn a SVG to PNG graphical format. Read SVG image from the local drive, then simply save it as PNG, specifying the required image format by PNG extension. For both SVG reading and PNG writing you can use fully qualified filenames. The output PNG graphical content will be identical to the original SVG image.
using namespace Aspose::Words;
auto doc = MakeObject<Document>();
auto builder = MakeObject<DocumentBuilder>(doc);
auto shape = builder->InsertImage(u"Input.svg");
shape->GetShapeRenderer()->Save(u"Output.png", MakeObject<ImageSaveOptions>(SaveFormat::Png));
using namespace Aspose::Words;
auto doc = MakeObject<Document>(u"Input.svg");
doc->Save(u"Output.png");
using namespace Aspose::Words;
auto doc = MakeObject<Document>(u"Input.svg");
for (int page = 0; page < doc->get_PageCount(); page++)
{
auto extractedPage = doc->ExtractPages(page, 1);
extractedPage->Save(String::Format(u"Output_{0}.png", page + 1));
}
using namespace Aspose::Words;
auto doc = MakeObject<Document>();
auto builder = MakeObject<DocumentBuilder>(doc);
builder->InsertImage(u"Input.svg");
doc->Save(u"Output.png");
using namespace Aspose::Words;
auto doc = MakeObject<Document>();
auto builder = MakeObject<DocumentBuilder>(doc);
auto shape = builder->InsertImage(u"Input.svg");
shape->GetShapeRenderer()->Save(u"Output.png", MakeObject<ImageSaveOptions>(SaveFormat::Svg));
There are three options to install Aspose.Words for C++ to your developer environment. Please choose one that resembles your needs and follow the step-by-step instructions:
You can use this C++ library to develop software on Microsoft Windows, Linux and macOS operating systems:
If you develop software for Linux or macOS, please check information on additional library dependencies (fontconfig and mesa-glu open-source packages) in Product Documentation.