Java 3D Documents Processing APIs

Create, Manipulate and Save 3D documents to multiple formats without any 3D modeling and rendering software dependencies.

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Aspose.3D for Java

Aspose.3D for Java


Aspose.3D for Java is a standalone Gameware and Computer-Aided-Designing (CAD) API to manipulate 3D files. API supports most of the popular 3D file formats and applications can create, read, convert & modify 3D files easily. Moreover, API assist developers to model and create massive worlds in games, superb scenes for design visualization, engage virtual reality experiences, add Animation property to 3D scene file, format elements using 3D transformations and much more.


Advanced 3D API Features



Create 3D scene & save in supported 3D file formats


Load, save & convert 3D document to a stream


Work with geometry & scene hierarchy


Share mesh geometry data between multiple nodes


Add animation property to 3D scene document


Triangulate a Mesh with custom memory layout of the vertex


Add a target camera to 3D scene


Animate objects in a 3D scene


Split meshes by material


Change plane's orientation by specifying an up normal


Create geometry by extruding shapes


Enhance the creation of cylinder


Archive-based file format detection


Standard 3d printing format AMF support


Import and export glTF files with draco compression

Inter-convert 3D Scene Files

Aspose.3d for Java provides an array of advanced algorithms that makes it an all-in-one solution for 3D file format conversion. The conversion process is as simple as changing the file extension to the desired format. All you need to do is to load the source file in an instance of Scene, and call its Save method with appropriate FileFormat parameter. That's it!

Save 3D scene in different formats - Java

// load the file to be converted
Scene scene = new Scene(dir + "template.fbx");
// save in different formats + "output.stl", FileFormat.STLASCII); + "output.obj", FileFormat.WAVEFRONTOBJ);

Build Mesh of Various 3D Geometric Shapes

Aspose.3D for Java API help the developers in building mesh of various 3D geometric shapes, define control points and polygons in the simplest way to create 3D meshes. The API also allows to point a mesh to multiple instances of a shape type or place 3D shapes anywhere on a 3D scene.

Managing Normal and UV on Geometric Shapes

Aspose.3D for Java API offers to manage Normal (geometry) and UV on the geometric shapes. A mesh stores the key properties for every vertex at its position in space and its normal - a vector perpendicular to the original surface. The normal is major to shading counts. Most of the mesh formats also support some form of UV coordinates which are a separate 2D representation of the mesh "unfolded" to show what portion of a 2-dimensional texture map to apply to different polygons of the mesh.

Generate 3D Scenes & Save as 3D Files

Aspose.3D for Java empowers programmers to easily generate 3D scenes from scratch without needing to install any 3D modeling software. The 3D Java API also enables to save the scenes in any of the supported 3D file formats (FBX, STL, WavefrontOBJ, Discreet3DS, Universal3D and Collada).

Create scene with primitive 3D shapes - Java

// initialize a Scene object
Scene scene = new Scene();
// create a Box model
scene.getRootNode().createChildNode("box", new Box());
// create a Cylinder model
scene.getRootNode().createChildNode("cylinder", new Cylinder());
// save drawing in the FBX format + "output.fbx", FileFormat.FBX7500ASCII);

Building Node Hierarchy

Aspose.3D for Java API provides the ability to build a Node hierarchy where a Node is the basic building block of a scene. A hierarchy of nodes defines the logical structure of a scene and provides visible content by attaching geometries, lights, and cameras to the nodes.

Mesh Geometry Data Sharing

In order to reduce memory necessities, a single instance of Mesh can be bound to various instances of Node. Envision that you require a system where a large number of 3D cubes seemed indistinguishable; you could spare memory by making one Mesh object when the system starts up. At that point, each time you require another shape, you make another Node object, then point that node to one Mesh. This is how Aspose.3D for Java API manages instancing.

Add Animation Property to 3D Scene

Aspose.3D for Java API provides support for keyframe animation via CurveMapping which maps components of a property to different curves. Moreover, Aspose.3D for Java offers to set up the target camera in a 3D file which is useful in animation when you need the camera to face a particular node.

Performance & Scalability

Aspose.3D for Java is designed to perform equally well on the server or client-side. It is a single Java assembly that can be deployed with any Java application by simply adding its reference. You don't have to worry about other services or modules while working with Aspose.3D for Java.

Independent of External Software Installation

Aspose.3D API is built using managed code that never needs any external API or software installation on the machine to work with 3D files. It is perfectly customized solution in terms of supported features, security, stability and price.


Support and Learning Resources


Aspose.3D offers individual 3D processing APIs for other popular development environments as listed below: