Convert DRC to GLTF via C#
Render DRC as GLTF without any 3D modeling and rendering software.
How to Convert DRC to GLTF Using C#
In order to convert DRC to GLTF, we’ll use
API which is a feature-rich, powerful and easy to use document manipulation and conversion API for C# platform. Open
package manager, search for Aspose.3D and install. You may also use the following command from the Package Manager Console.
Package Manager Console Command
PM> Install-Package Aspose.3D
Steps to Convert DRC to GLTF via C#
.NET programmers can easily load & convert DRC files to GLTF in just a few lines of code.
- Load DRC file via the constructor of Scene class
- Create an instance of AmfSaveOptions
- Set GLTF specific properties for advanced conversion
- Call the Scene.Save method
- Pass the output path with GLTF file extension & object of GltfSaveOptions
- Check resultant GLTF file at specified path
System Requirements
Before running the .NET conversion code, make sure that you have the following prerequisites.
- Microsoft Windows or a compatible OS with .NET Framework, .NET Core, Mono.
- Development environment like Microsoft Visual Studio.
- Aspose.3D for .NET DLL referenced in your project.
DRC What is DRC File Format?
A file with .drc extension is a compressed 3D file format created with Google Draco library. Google offers Draco as open source library for compressing and decompressing 3D geometric meshes and point clouds, and improves storage and transmission of 3D graphics. It encodes the input data and saves it as .drc file. At the receiving end, the API reads .drc files and can output these as PLY or OBJ files. The compressed output file enables users to download apps faster and provide quick loading of 3D graphics in browsers.
Read Moregltf What is gltf File Format?
glTF (GL Transmission Format) is a 3D file format that stores 3D model information in JSON format. The use of JSON minimizes both the size of 3D assets and the runtime processing needed to unpack and use those assets. It was adopted for the efficient transmission and loading of 3D scenes and models by applications. glTF was developed by the Khronos Group 3D Formats Working Group and is also described as JPEG of 3D by its creators. The format defines an extensible, common publishing format for 3D content tools and services that streamlines authoring workflows and enables interoperable use of content across the industry. The intention behind the creation of glTF file format was to define an extensible, common publishing format for 3D content tools and services that should streamline authoring workflows and enable interoperable use of content across the industry. It minimizes runtime processing by applications using WebGL and other APIs.
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