تحويل USD إلى GLTF عبر C#
تصدير USD وملفات 3D أخرى باستخدام .NET Framework و .NET Core و Mono
تصدير USD المشهد كـ GLTF بـ C#
- تحميل ملف USD باستخدام مُنشئ لـ مشهد صف دراسي2. الاتصال المشهد طريقة
- قم بتمرير اسم ملف الإخراج بامتداد gltf. كمعامل أول
- حدد قيمة الحقل “GLTF” من تنسيق الملف صف دراسي
3D تنسيق التحويل API for .NET
قم بالتثبيت من سطر الأوامر كـ nuget install Aspose.3d '' أو عبر Package Manager Console في Visual Studio مع
Install-Package Aspose.3D ‘’.
بدلاً من ذلك ، احصل على مثبّت MSI غير المتصل أو مكتبات DLL في ملف ZIP من التحميلات .
C# رمز التحويل من USD إلى GLTF
// تحميل USD في كائن من المشهد
var scene = new Aspose.ThreeD.Scene("template.usd");
// حفظ USD باسم GLTF
scene.Save("output.gltf", Aspose.ThreeD.FileFormat.GLTF);
Other Conversion Options
USD What is USD File Format?
A file with .usd extension is a Universal Scene Description file format that encodes data for the purpose of data interchanging and augmenting between digital content creation applications. Developed by Pixar, USD provides the ability to interchange elemental assets (such as models) or animation.
Read MoreGLTF What is GLTF File Format?
glTF (GL Transmission Format) is a 3D file format that stores 3D model information in JSON format. The use of JSON minimizes both the size of 3D assets and the runtime processing needed to unpack and use those assets. It was adopted for the efficient transmission and loading of 3D scenes and models by applications. glTF was developed by the Khronos Group 3D Formats Working Group and is also described as JPEG of 3D by its creators. The format defines an extensible, common publishing format for 3D content tools and services that streamlines authoring workflows and enables interoperable use of content across the industry. The intention behind the creation of glTF file format was to define an extensible, common publishing format for 3D content tools and services that should streamline authoring workflows and enable interoperable use of content across the industry. It minimizes runtime processing by applications using WebGL and other APIs.
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