Convertir USD a GLTF a través de C#
Exporte USD y otros 3D archivos usando .NET Framework, .NET Core y Mono
Exportar USD escena como GLTF con C#
- Cargue el archivo USD usando un constructor de Escena clase2. Llamar Escena.Guardar método
- Pase el nombre del archivo de salida con la extensión .gltf como primer parámetro
- Especifique el valor del campo
GLTF
de Formato de archivo clase
3D Conversión de formato API for .NET
Instale desde la línea de comandos como nuget install Aspose.3d
o a través de la consola del administrador de paquetes de Visual Studio con Install-Package Aspose.3D
.
Como alternativa, obtenga el instalador MSI sin conexión o las DLL en un archivo ZIP de descargas .
C# Código para USD a GLTF Conversión
// carga el USD en un objeto de Escena
var scene = new Aspose.ThreeD.Scene("template.usd");
// guardar USD como GLTF
scene.Save("output.gltf", Aspose.ThreeD.FileFormat.GLTF);
Other Conversion Options
USD What is USD File Format?
A file with .usd extension is a Universal Scene Description file format that encodes data for the purpose of data interchanging and augmenting between digital content creation applications. Developed by Pixar, USD provides the ability to interchange elemental assets (such as models) or animation.
Read MoreGLTF What is GLTF File Format?
glTF (GL Transmission Format) is a 3D file format that stores 3D model information in JSON format. The use of JSON minimizes both the size of 3D assets and the runtime processing needed to unpack and use those assets. It was adopted for the efficient transmission and loading of 3D scenes and models by applications. glTF was developed by the Khronos Group 3D Formats Working Group and is also described as JPEG of 3D by its creators. The format defines an extensible, common publishing format for 3D content tools and services that streamlines authoring workflows and enables interoperable use of content across the industry. The intention behind the creation of glTF file format was to define an extensible, common publishing format for 3D content tools and services that should streamline authoring workflows and enable interoperable use of content across the industry. It minimizes runtime processing by applications using WebGL and other APIs.
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