Converteer USDZ naar GLTF via C#

Exporteer USDZ en andere 3D bestanden met .NET Framework, .NET Core en Mono

Exporteer USDZ Scene als GLTF met C#

  1. Laad USDZ bestand met een constructor van Tafereel klas2. Bel Scène.Opslaan methode
  2. Geef de naam van het uitvoerbestand door met de extensie .gltf als eerste parameter
  3. Geef veldwaarde ‘GLTF’ op van Bestandsformaat klas

3D Formaatconversie API for .NET

Installeer vanaf de opdrachtregel als nuget install Aspose.3d of via Package Manager Console van Visual Studio met Install-Package Aspose.3D.

kunt ook het offline MSI-installatieprogramma of DLL’s in een ZIP-bestand downloaden van downloads .

C# Code voor USDZ naar GLTF conversie

// laad de USDZ in een object van Scene 
var scene = new Aspose.ThreeD.Scene("template.usdz");
// sla USDZ op als een GLTF 
scene.Save("output.gltf", Aspose.ThreeD.FileFormat.GLTF);

Other Conversion Options

USDZ TO DRC (Google Draco File Format)
USDZ TO OBJ (Wavefront 3D Object File)
USDZ TO JT (JT Open CAD File)
USDZ TO DAE (Digital Asset Exchange File)
USDZ TO PDF (Portable Document Format)
USDZ TO 3MF (3D Manufacturing File)
USDZ TO HTML (Hyper Text Markup Language)
USDZ TO RVM (AVEVA RVM)

USDZ What is USDZ File Format?

A file with .usdz is an uncompressed and unencrypetd ZIP archive for the USD (Universal Scene Description) file format that contains and proxies for files of other formats (such as textures, and animations) embedded within the archive and runs them directly with the USD run-time without any need of unpacking. USDZ files are packages whose design is based on the new Ar-level abstraction of a package. Usdz was registered with IANA and has media type name of model and a subtype name of vnd.usd+zip and its details can be found as on IANA registration page.

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GLTF What is GLTF File Format?

glTF (GL Transmission Format) is a 3D file format that stores 3D model information in JSON format. The use of JSON minimizes both the size of 3D assets and the runtime processing needed to unpack and use those assets. It was adopted for the efficient transmission and loading of 3D scenes and models by applications. glTF was developed by the Khronos Group 3D Formats Working Group and is also described as JPEG of 3D by its creators. The format defines an extensible, common publishing format for 3D content tools and services that streamlines authoring workflows and enables interoperable use of content across the industry. The intention behind the creation of glTF file format was to define an extensible, common publishing format for 3D content tools and services that should streamline authoring workflows and enable interoperable use of content across the industry. It minimizes runtime processing by applications using WebGL and other APIs.

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